> For the complete documentation index, see [llms.txt](https://microverseglobal.gitbook.io/microverse/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://microverseglobal.gitbook.io/microverse/6.-platform-ecosystem/6.2.-micro-engine.md).

# 6.3	Micro Engine

In the past, virtual reality was often seen as a gimmick in the gaming industry. However, the advent of new technologies means that there are now VR games that are actual AAA titles that can deliver epic adventures with engrossing narratives. This is something that Micro Engine is looking to build and expand on.

Micro Engine will be Microverse’s AI and VR game development arm, where we aim to develop engaging and fun games to elevate the gaming experience of users within the Microverse. These games promise a whole new level of immersion compared to the experience of playing on traditional games consoles, and there are no limits to the type of genre that can be released. For example, there can be dancing games that can capture the fluidity of your movement via motion capture, or high-energy shooting games that would test your aim and reaction. Gamers can also team up with their friends in real-time to clear co-op missions, such as escape room puzzles or role-playing adventures.

Micro Engine will support a multitude of game engines, such as Unreal Engine 4, Unity, GameMaker and Godot. We would also partner with established studios such as Ubisoft to release new games that Microverse users can experience first.


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